Meteor Storm
Group: Multiplayer • Author: DJ Sures
Created 2026-11-13 • Updated 2026-11-13Drop-in meteor blaster for 1-4 NABUs. Shoot the falling rocks (big ones split), mines, seekers and saucers, grab power pods, and keep the shared planet shield alive. Join any time.
You can find Meteor Storm in the Multiplayer category. To run this, look in the Internet Adapter or Headless menu on the NABU/MAME and navigate to the Multiplayer channel category and select Meteor Storm.
Meteor Storm is a drop-in meteor blaster for 1 to 4 NABUs. Everyone drives a laser cannon along the ground of a small planet under the same falling sky. Start it and you land in a storm that is already raging, or open a new one. Players can join or leave at any time.
What falls
- Big rocks split into two small rocks when you shoot them.
- Small rocks just break.
- Mines drift down blinking. Shoot them, or they blow a crater in the ground and wreck any cannon close by.
- Seekers home in on the nearest cannon (from level 3).
- Saucers cross the sky and drop mines (from level 4).
- Power pods float down. Shoot one or drive under it to catch it: S spread shot, R rapid fire, H shield bubble, N nuke (clears the sky and the points are yours).
The storm
- Points are multiplied by the storm level.
- Every rock that lands drains the planet shield everyone shares.
- The team clears a level every 30 hits. The sky and the mountains change colour, the storm gets faster, and the shield gets some strength back.
- If the shield breaks, the planet is breached and the storm starts over at level 1.
- Your own score, your own cannons, one sky: grab the points before your friends do. You get an extra cannon every 5000 points.
- When you run out of cannons your score goes on the leaderboard. Press FIRE to jump straight back in.
Controls
- Joystick or arrow keys: move
- FIRE (hold for auto fire) or SPACE: shoot
- Up: warp to a random spot (recharges in a few seconds)
- ESC: leave the storm
Network play
Each player owns their own cannon and shots, so moving and shooting never lag. The host runs the sky and sends it 15 times a second, and hits are confirmed by the host. If the host leaves, another player takes over and the storm carries on. Needs an Internet Adapter with multiplayer support.


